Unity Developer / Middle Unity Developer
Building mobile games and production systems in Unity Gameplay, SDKs, CI/CD, and optimization
Unity developer with 4+ years of experience in mobile games, interactive projects, and production development for iOS/Android.
About Me
Unity developer with commercial experience in mobile games, interactive installations, and production projects for iOS/Android. I have worked across the full development cycle: prototyping, gameplay mechanics, SDKs, IAP, CI/CD, Addressables, optimization, release preparation, and technical support.
I develop mobile projects in Unity, design gameplay systems, integrate SDKs and platform services, optimize performance, automate builds, and set up clear engineering processes. I also have technical leadership experience, code reviews, documentation, onboarding, and coordination between Unity, backend, art, and product teams.
Snapshot
- Unity Developer / Middle+ Unity Developer with technical leadership experience.
- Core profile: mobile games for iOS/Android, gameplay, SDKs, IAP, CI/CD, Addressables, optimization, and release preparation.
- Open to Unity Developer / Middle Unity Developer roles in mobile games, hybrid casual, midcore, and interactive systems.
What I Can Help With
- Integrate SDKs, IAP, analytics, push notifications, and platform services.
- Stabilize iOS/Android mobile builds and speed up CI/CD.
- Optimize build size, FPS, memory, scene loading, and Addressables pipelines.
- Design gameplay systems, UI flows, and maintainable runtime architecture.
- Handle code review, technical documentation, onboarding, and Unity direction coordination.
Architecture and Tools
Mobile / SDK / Platforms
CI/CD and Automation
Additional
Key Projects
Production projects, mobile releases, and interactive installations where I handled gameplay, SDKs, builds, optimization, and engineering processes.
Alien Apocalypse Survival
Production mobile project for iOS/Android: IAP, SDKs, Addressables, CI/CD, optimization, and Unity technical leadership.
Brainy Lab Interactive System
Interactive projector system with Kinect V2. Players threw balls at the projected image while computer vision detected hits across different game modes.
Easy Coloring for Toddlers 3+
Mobile game shipped to the App Store. Implemented gameplay, UI, IAP, analytics, and Python automation for the content pipeline.
Experience and Education
Unity Developer / Technical Lead
Dec 2024 - Feb 2026Production development of Alien Apocalypse Survival for iOS/Android: App Store and Google Play IAP, Dropbox API for backups and sync, Jenkins pipeline with Xcode and Unity Cloud CLI, Addressables, Pushwoosh, Adjust, and GameAnalytics. Reduced build time from 30-40 to 10 minutes, build size from 4 GB to 0.8 GB, improved loading by about 35%, stabilized FPS, and reduced onboarding from 2 weeks to 3 days.
Unity Developer
Oct 2023 - Oct 2024Developed hyper-casual mobile projects for external clients: gameplay mechanics, game UI, UI adaptation for different devices, SDK integrations, ad networks, analytics, iOS/Android builds, and platform conflict fixes.
Unity Developer
Aug 2022 - May 2023Built a Kinect V2 calibration system from scratch, OpenCV-based physical object recognition, and about 10 interactive mini-games. Designed a modular core for adding new games, prepared documentation and training materials, and reduced support load.
Unity Developer Intern / Junior Unity Developer
Sep 2021 - Jul 2022Built a game prototype and helped bring a mobile game to App Store release. Worked on gameplay, UI, IAP, analytics, ARPU and conversion-to-purchase metrics, and wrote Python scripts for level generation and assembly.
Bachelor · Information Systems and Technologies
2024Part-time bachelor program after transferring from full-time studies at Novosibirsk State Technical University, Faculty of Automation and Computer Engineering. Earlier graduated from the physics and mathematics track at Lyceum No. 185 in Novosibirsk.
Contact Me
Primary contact channel: email. Telegram, LinkedIn, Habr Career, GitHub, Gitea, and HH are also available.