Konstantin Dyachenko/Unity Developer · Gameplay & Systems

I build games and
gameplay systems in Unity.

I create gameplay and interfaces, design architecture and optimize mobile projects.

I work on release preparation and platform integrations. I also have technical leadership experience.

Telegram
4+ years of commercial experienceiOS / AndroidGames and interactive systems
Portfolio / 2026

01 / PORTFOLIO

Selected projects.

Games and interactive systems I have worked on. My contributions, engineering decisions and results.

Alien Apocalypse Survival project preview
Mobile game · iOS / AndroidDecember 2024 — February 2026

Alien Apocalypse Survival

Unity Developer / Technical Lead

I developed the technical side of a mobile game: platform services, content loading and builds. I automated the build process and worked on optimization and the Unity team’s engineering practices.

Build and content loading automation

UnityiOS / AndroidAddressablesJenkins
My contribution and results
Brainy Lab Interactive System project preview
Interactive system · Kinect V2August 2022 — May 2023

Brainy Lab Interactive System

Unity Developer

I built the technical foundation for interactive projector games with Kinect V2: calibration, hit detection and a modular core. I created about 10 game modes where players’ physical actions control what happens on screen.

About 10 modes on a shared core

UnityKinect V2OpenCV
How the system works
Easy Coloring for Toddlers 3+ project preview
Mobile game · iOSSeptember 2021 — July 2022

Easy Coloring for Toddlers 3+

Unity Developer Intern / Junior Unity Developer

I independently developed the game prototype and contributed to the project through App Store publication. I worked on mechanics, interfaces and purchases, and wrote Python tools for level generation and assembly.

From prototype to mobile release

UnityiOSIAPPython
Development and release

02 / ABOUT

How I work.

Konstantin Dyachenko

I am a Unity developer with experience in mobile games and interactive systems. I work across development stages, from gameplay mechanics and interfaces to platform integrations, optimization and build preparation. Alongside development, I have worked on technical documentation, code review and onboarding. In technical leadership roles, I coordinated Unity development and collaboration with other team members.

Gameplay systems

I develop mechanics and interfaces, separate module responsibilities and create a shared foundation for extending a project.

Brainy Lab

Mobile development

I integrate purchases, analytics and platform services, and work on iOS and Android builds.

Alien Apocalypse

Performance and tools

I work on memory use and content loading, and automate builds and preparation of game materials.

Easy Coloring
Technologies and tools

Unity / C#

GameplayUIMobile Games2D/3DAsync WorkflowsScriptableObjectAddressablesUnity ProfilerMemory Profiler

Architecture and Tools

ZenjectUniRxOdin InspectorGit FlowCode ReviewTech DocsModular Architecture

Mobile / SDK / Platforms

iOSAndroidApp StoreGoogle PlayIAPPushwooshAdjustGameAnalyticsAds SDK

CI/CD and Automation

JenkinsUnity Cloud CLIXcode BuildsBuild AutomationPython ScriptsContent Pipeline

Additional

OpenCVKinect V2Computer VisionInteractive InstallationsJiraCross-functional Teams

03 / EXPERIENCE

Development experience.

Dec 2024 - Feb 2026

Softintermob LLC · Moscow

Unity Developer / Technical Lead

I worked on Alien Apocalypse Survival: platform integrations, Addressables and iOS/Android build automation. I handled optimization and team engineering processes, including code review, documentation and onboarding. Details and results are in the project case study.

Oct 2023 - Oct 2024

TapToFun · mobile game outsourcing

Unity Developer

I developed hyper-casual mobile games for external clients: mechanics, game interfaces and UI adaptation for different devices. I integrated SDKs, ad networks and analytics, worked on iOS/Android builds and resolved platform conflicts.

Aug 2022 - May 2023

Brainy Lab · interactive projectors

Unity Developer

I built the technical foundation for interactive games: Kinect V2 calibration, hit detection and a modular core. I developed about 10 game modes and prepared materials for users and technical specialists.

Sep 2021 - Jul 2022

Dankolab · Novosibirsk

Unity Developer Intern / Junior Unity Developer

I independently developed the prototype and helped prepare the mobile game for release. I worked on gameplay, UI, purchases and analytics, and wrote Python scripts for level generation and assembly.

Education

Information Systems and Technologies · Bachelor’s programme, 2024. Transferred to part-time study.

Novosibirsk State University of Architecture and Civil Engineering / Sibstrin

Previously studied: Software Engineering · 2022 · Bachelor’s programme.

Novosibirsk State Technical University, Novosibirsk

04 / CONTACT

Looking for a Unity developer for your team?

Tell me about your project and the work involved. Let’s discuss how my experience in gameplay systems, mobile development and engineering processes could help your team.