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01 / Mobile game · iOS / Android

Alien Apocalypse Survival.

A mobile game for iOS and Android where I worked on platform integrations, content loading, builds and optimization. During the project, I progressed from Unity development tasks to technical leadership of the Unity direction.

My role

Unity Developer / Technical Lead

Contribution period

December 2024 — February 2026

Technologies
UnityC#iOSAndroidIAPAddressablesJenkinsSDK
Alien Apocalypse Survival battle — saved material from the publication period
Material from the project’s development or publication period

About the project

A mobile game for iOS and Android. My responsibilities covered platform integrations, content loading, builds and optimization, followed by technical leadership of the Unity direction.

My contribution

Platform services

I implemented in-app purchases for the App Store and Google Play, integrated the Dropbox API for backups and data synchronization, and connected Pushwoosh, Adjust and GameAnalytics.

Content and builds

I migrated the project to Addressables, automated asset builds and set up a Jenkins pipeline with Xcode and Unity Cloud CLI.

Team development

I set up Git Flow, code owners, pre-merge checks and regular code reviews. I maintained documentation on architecture, SDKs and build processes.

Results

I automated builds and asset workflows, fixed memory leaks, worked on FPS stability and prepared technical documentation for the team.

Screenshots and videos.

Saved materials from development and publication. They do not indicate current app availability.

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