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Unity Developer / Technical Lead

Alien Apocalypse Survival

Production mobile project for iOS/Android: IAP, SDKs, Addressables, CI/CD, optimization, and Unity technical leadership.

UnityC#iOSAndroidIAPAddressablesJenkinsSDK
Alien Apocalypse Survival Open in App Store

Game Screenshots

Store Screenshots

Context

Worked on a production iOS/Android project: platform service integration, build automation, optimization, SDK setup, architecture support, and engineering processes. During the project I grew from Unity developer to technical lead and head of the game direction.

App Store: Alien Apocalypse Survival

What I Did

  • Implemented IAP for App Store and Google Play.
  • Integrated Dropbox API for backups and cross-platform user data synchronization.
  • Built a Jenkins pipeline for iOS and Android builds using Xcode and Unity Cloud CLI.
  • Integrated Pushwoosh, Adjust, and GameAnalytics.
  • Migrated the project to Addressables and automated asset builds.
  • Set up Git Flow, code owners, pre-merge checklist, and regular code reviews.
  • Maintained technical documentation for architecture, SDKs, and build pipelines.

Results

  • Reduced build time from about 30-40 minutes to 10 minutes.
  • Reduced build size from about 4 GB to 0.8 GB.
  • Improved startup and scene loading time by about 35%.
  • Fixed memory leaks and stabilized FPS on low-end mobile devices.
  • Reduced new developer onboarding from about 2 weeks to 3 days.